sfxload(1)                                                          sfxload(1)


       sfxload, asfxload - load a SoundFont file on the Emux WaveTable


       sfxload [-options] fontfile

       asfxload [-options] fontfile


       sfxload  and  asfxload  are utility program sto transfer the sound wave
       and instruments data in a SoundFont file to the AWE32 sound driver,  or
       to  the Emux WaveTable of ALSA sbawe and emu10k1 drivers.  This program
       is necessary for playing MIDI samples via sequencer programs supporting
       AWE  driver.   There  is no big difference between sfxload and asfxload
       except  for  that  asfxload  is  for  ALSA  and  sfxload  is  for  OSS,
       respecitvely. The options to specify devices are different between them
       (see below).

       Basically, sfxload behaves as two ways.
                 % sfxload fontfile
                 % sfxload -b1 fontfile

       The first usage is to read SF2 (or SBK) file and transfer  to  the  awe
       driver.   In this case, the samples which were loaded on the driver are
       replaced with the new one.  In the second case, sfxload reads the  file
       and  appends  it to the pre-loaded samples on the driver with specified
       bank number.  The old samples remain in  the  driver.   The  additional
       samples can be cleared via -x option (see below).

       The  sound  files are searched through the path list.  The path list is
       defined as built-in.  If the environment variable SFBANKDIR or the com-
       mand line option -P is given, it replaces the default search list.  The
       file extension .sf2, and .sbk can be abbreviated.


       -F, --device=file (sfxload only)
              Specify  the  device  file  to  be  used.   Default   value   is

       -D, --index=number (sfxload only)
              Specify  the  device index of AWE driver.  Negative number (e.g.
              -1) means to probe the  first  AWE  device  automatically.   For
              selecting  the  other AWE cards, a positive index number must be
              given here.  Default value is -1.

       -D, --hwdep=name (asfxload only)
              Specify the hwdep name to be used.  As default,  asfxload  seeks
              until any Emux compatible hwdep device is found.

       -i, --clear[=bool]
              Remove  all  samples  before  loading  the  fonts.   This  is an
              explicit directive (see -b option).  If this option is specified
              alone  without  soundfont  file  arguments,  sfxload  does onlay
              remove samples.  Either of on, off, yes, no, true, or false  can
              be specified as an optional argument.

       -x, --remove[=bool]
              Remove  the  optional  samples  previouly  loaded via -b option.
              Otherwise, all new samples are simply appended.

       -N, --increment[=bool]
              Do not clear samples even with the absence of -b  option.   How-
              ever,  this  option  is  not  exclusive  with -x option. If both
              options are specified, and the memory full error is  encountered
              during  loading  fonts,  sfxload  will try to remove samples and
              load the fonts again.

       -b, --bank=number
              Append the sound samples on the specified  bank.   Without  this
              option,  all  present  samples  in the driver are removed before
              loading the new fonts unless -N option  is  specified.  Usually,
              this  option  is  necessary to load user bank, typically in bank
              one.  For example,
                        % sfxload synthgm.sbk
                        % sfxload -b1 surprise.sf2

       -l, --lock[=bool]
              Lock the font.  The locked font is no longer removed via  remove
              option (-x) even if it’s loaded together with -b option.

       -C, --compat[=bool]
              Use the old (v0.4.2) parameter calculations.

       -A, --sense=sensitivity
              (Only valid on compatible mode)
              Set  sample  attenuation  sensitivity.  This option controls the
              sensitivity of initial attenuation parameter of each  instrument
              defined  in  SoundFont  file.  In the program, each parameter is
              calculated from the value divided by this number for the  origi-
              nal  value.   The  number  1.0  means  that the original initial
              attenuation parameters would be used.  Generally, smaller number
              makes  drum  sounds louder.  (I think "-A 2" would be similar to
              Windows sounds.)  The default  value  is  10.   Note  that  this
              option  changes  also the default attenuation automatically (see

       -a, --atten=attenuation
              (Only valid on compatible mode)
              Set the default attenuation level.   This  option  controls  the
              minimum  attenuation  of  the sample.  The parameter is given in
              raw digit number for AWE driver, that is, in 8/3 dB unit.  Since
              --sense  option  changes  the default attenuation automatically,
              specify this option later  from  --sense  option.   The  default
              value is 32.

       -d, --decay=scale
              (Only valid on compatible mode)
              Set  the  scale  of envelope decay time.  Default value is 50.0.
              Sounds decay fast  when  larger  number  is  set.   The  ver.0.3
              sfxload uses 54.8.  If you want to keep the same sound, use this
              number instead.

       -M, --memory[=bool]
              Display the left memory size in DRAM on the AWE32 card.

       -c, --chorus=percent
              Specify the effects of chorus.  The value is in percent, from  0
              to  100.   The  default is unspecified.  This value may be over-
              written by MIDI control messages.

       -r, --reverb=percent
              Specify the effects of reverb.  The value is in percent, from  0
              to  100.   The  default is unspecified.  This value may be over-
              written by MIDI control messages.

       -B, --addblank[=bool]
              Add 48 size of blank loop on each sample  data.   Usually,  this
              option  is  not necessary.  Most of soundfont files are designed
              well for enough blank loops for each sample.

       -L, --extract=source[:map]
              Extract and load only the specified preset(s).  This  option  is
              usually  employed by drvmidi.  The preset is given as same as in
              virtual bank file.

       -v, --verbose[=level]
              Increase or set the verbosity level.

       -q, --quiet
              Don’t show error messages, equivalen with --verbose=0.

       -V, --volume=percent
              Specify the total volume of sounds, provided  in  percent.   The
              default volume is 70%.

       -P, --path=path1:path2:pathN
              Specify the search path list.  The sound files are searched from
              path1, path2, and so on.  This overrides both  the  system  path
              and environment variable SFBANKDIR.


       The  virtual  bank  file  is a list of presets treated as one soundfont
       file.  The syntax of virtual bank is as follows:
                      # comments
                      source:map[:soundfont [preset-name]
                      source:map[:soundfont [preset-name]

       The first and second items are the source and mapped  presets,  respec-
       tively.   The  former  is the existing preset in the soundfont, and the
       latter is the actual preset loaded on the sound driver.  The preset  is
       described by the following three values,
       If  bank  and  keynote  are  omitted, bank 0 and keynote -1 (meaning to
       search all keys) are applied.

       The third item is the name of soundfont file.   The  file  is  searched
       from  the  prescribed search-path.  The remaining arguments are ignored
       in sfxload.

       If the soundfont name is omitted, sfxload loads it as  preset  mapping.
       It just behaves like a symbolic link of file opposing to copying of the
       file.  Any sample data is not referred at this time, but searched first
       when the note is played.

       A couple of special commands can be used together with the virtual pre-
       sets above.  default command is used to specify the  default  soundfont
       file.   Any  other  presets which are not defined in the virtual preset
       lists are loaded from this default font.  For example, in the following
       virtual  bank,  2mbgmgs.sf2  is used except for standard drumsets which
       employs drum.sf2:
                      default 2mbgmgs.sf2

       Another special command  is  include  command.   This  simply  includes
       another virtual bank file under the current position. For example,
                      default standard.sf2
                      include xgsfx.bnk


       The default option arguments can be stored in the system resource file.
       There are two files loaded as default.

       The syntax is as follows:
                 fontname -options..
       The first argument is soundfont file name for each option.  The remain-
       ing  arguments  are identical with command line options.  The font name
       default is used for default options for all sound fonts.   The  default
       options are overridden by specific options or command line options.

       For  example,  to  set default chorus level 20 except for synthgm font,
       you can write a resource file ~/.sfxloadrc like that:
                 default   --chorus=20
                 synthgm --chorus=0


              Search path for sound files.  The current  directory  is  always
              searched at first.




       Copyright (C) 1996-2003 Takashi Iwai.

       The  AWE32  driver and utilties are free software; you can redistribute
       them and/or modify them under the  terms  of  the  GNU  General  Public
       License  as published by the Free Software Foundation; either version 2
       of the License, or (at your option) any later version.

                               January 22, 2003                     sfxload(1)

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