lavalite - 3D OpenGL simulation of a Lavalite.
lavalite [-display host:display.screen] [-window] [-root] [-visual
visual] [-delay microseconds] [-fps] [-style style ] [-spin xyz ] [-no-
spin ] [-speed float ] [-resolution integer ] [-count integer ] [-no-
smooth ] [-wireframe ] [-impatient ] [-lava-color color ] [-fluid-color
color ] [-base-color color ] [-table-color color ] [-fluid-texture
filename ] [-base-texture filename ] [-table-texture filename ]
The lavalite program displays a 3D simulation of the famous lamp of the
same name. It requires a fast computer with fast OpenGL support.
lavalite accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
Specify which model of lamp to draw. Available models are:
Classic, Giant, Cone, and Rocket. Default: random.
Around which axes the model should auto-spin. Defaults to "Z",
meaning it rotates horizontally, but otherwise pitch or roll.
Same as -spin â€â€™â€â€™.
A number controlling the frequency at which new blobs launch:
you can think of this as being related to the the heat of the
lightbulb in the base. Default: 0.003.
The delay between steps of the animation; default is 30000
The size of the grid from which the mesh is created that is
used to polygonize the blobs. higher values will give very
smooth looking blobs, at the expense of speed. Default: 40.
The options "-resolution 10 -no-smooth" look kind of interest-
-fps Display a running tally of how many frames per second are being
rendered. In conjunction with -delay 0, this can be a useful
benchmark of your GL performance.
The maximum number of blobs that can be in motion at once.
Turn off smoothing: the objects in the scene will be facetted.
Render all objects in wireframe instead of as solids.
Provide this option if you are. This will pre-warm the lamp,
so when it starts up, the first frame will show a blob already
halfway up the lamp.
Specifies the color of the blobbies. Default: red.
Specifies the color of the fluid that the blobbies float in.
Default: light blue.
Specifies the color of the lamp base, and the cap on top of the
bottle. Default: very dark gray.
Specifies the color of the table that the lamp is sitting on.
Default: black (meaning it is invisible.)
An image file to wrap around the glass.
Note that on most systems, GL textures must have dimensions
that are a power of two.
Note also that colors and textures are both applied: so, if you
apply a texture and it isnâ€™t showing up, try specifying the
corresponding color as "white". Otherwise, the combination of
the two might be too dark to see.
An image file to wrap around the base of the lamp, and the cap
on top of the bottle.
An image file to spread across the table that the lamp is sit-
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Copyright Â© 2002 by Jamie Zawinski. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any pur-
pose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and
this permission notice appear in supporting documentation. No repre-
sentations are made about the suitability of this software for any pur-
pose. It is provided "as is" without express or implied warranty.
LAVA LITEÂ® and the configuration of the LAVAÂ® brand motion lamp are
registered trademarks of Haggerty Enterprises, Inc. The configuration
of the globe and base of the motion lamp are registered trademarks of
Haggerty Enterprises, Inc. in the U.S.A. and in other countries around
Jamie Zawinski <email@example.com>
X Version 11 18-May-2002 XScreenSaver(1)
Man(1) output converted with