halftone - simple halftone pattern of moving mass points
halftone [-display host:display.screen] [-visual visual] [-window]
[-root] [-count number] [-spacing number] [-sizefactor number] [-delay
number] [-minmass number] [-maxmass number] [-minspeed number]
Draws the gravity force in each point on the screen seen through a
halftone dot pattern. The gravity force is calculated from a set of
moving mass points. View it from a distance for best effect.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
How many mass points to move around. Default: 10
Distance between each halftone dot. Default: 14
How big each halftone dot should be drawn compared to the spac-
ing value. Default: 1.5
The minimum mass of each mass point. Default: 0.001
The maximum mass of each mass point. Default: 0.02
The minimum speed of each mass point. Default: 0.001
The maximum speed of each mass point. Default: 0.02 -delay num-
ber Per-frame delay, in microseconds. Default: 10000
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Copyright © 2002 by Peter Jaric. Permission to use, copy, modify, dis-
tribute, and sell this software and its documentation for any purpose
is hereby granted without fee, provided that the above copyright notice
appear in all copies and that both that copyright notice and this
permission notice appear in supporting documentation. No representa-
tions are made about the suitability of this software for any purpose.
It is provided "as is" without express or implied warranty.
X Version 11 9-oct-2002 XScreenSaver(1)
Man(1) output converted with