bouncingcow - a happy cow on a trampoline in 3D. Moo.
bouncingcow [-display host:display.screen] [-visual visual] [-window]
[-root] [-delay number] [-speed number] [-count number] [-texture file-
name] [-wireframe] [-fps]
It’s very silly.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Per-frame delay, in microseconds. Default: 30000 (0.03 sec-
How fast the cow bounces. Larger for faster. Default: 1.0.
How many cows! Default 1.
An image file to paint on the cow’s hide.
Note that on most systems, GL textures must have dimensions
that are a power of two.
Render in wireframe instead of solid.
-fps | -no-fps
Whether to show a frames-per-second display at the bottom of
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Copyright © 2003 by Jamie Zawinski. Moo. Permission to use, copy,
modify, distribute, and sell this software and its documentation for
any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
Moo. No representations are made about the suitability of this soft-
ware for any purpose. It is provided "as is" without express or
implied warranty. Moo.
Jamie Zawinski <email@example.com>
X Version 11 XScreenSaver(1)
Man(1) output converted with